Wednesday, 21 January 2015

Character Design


'The Adventures of 'Buck Lao'

This is a game about a boy from a city in the clouds and was great fun playing with the idea and designing levels. I drew him on flash for ease of animation and easy vector drawing. I drew him wearing blue clothes as a prophecy to him returning to the sky and golden hair to represent the sun and the gold his city was made from.



Here are two levels I designed with a Blue/Purple theme to differentiate the atmosphere from other levels and give them an identity. these two levels would be played in the order they appear and would be in the 'Descent' section...

This was a game I did an absolute ton of work for, but as it turns out my game engineer didn't start putting the game together until the day before it had to be handed in, so yeah...it didn't work and didn't even have 1 level. Kind of put me off working in a team altogether, or at least relying on anyone but myself.


These are some thumbnails for my low poly character model, all pretty varied. From feedback I concluded that the top left was most well received. I love drawing with white on a black background, I find it so easy to build shapes with highlights.



Here is a turnaround of the same character, however I had to get rid of the spikes on his boots after feedback from my lecturer about practicality, although I still think they wouldn't really be a hindrance...
I also needed to adjust the sizes of certain areas like the head.


Here is the my first final 3D character in 3DS Max. I rigged this character and took a few renders in different positions. Nowadays I would obviously do a better job with textures particularly in the armour with specular maps and materials.

Environment Design


'Chippy Lane' in Cardiff, this took me a full day!
I'm not 100% sure but I much prefer realising character in artwork rather than just replicating structures. However it did get me thinking about how I can add character to a building in my designs and the theory behind it, like how I would make a building seem intimidating or quaint.


Here are a few thumbnails to get some Ideas on paper (or photoshop?)
I thought it would be interesting to create a world where the sun had become a red giant, but Earth had the technology to survive with the use of a global forcefield and towers mounting ‘Graviton cannons’ all over the Earths’ crust which enabled space travel free of orbit. 
This would mean the earth would be a very different place relying on renewable oxygen supply facilities and colonies. From research into this idea it soon became obvious to have a theme based on spheres because of planetary travel.




I decided to create an interior 'Graviton command centre'. However this was a bit over ambitious with my technical limitations. The place was absolutely huge aswell!


I thought up the idea based on the machine from 'Event Horizon', one of my favorite films. It fired graviton particles and created a black hole in which the spaceship could pass through to succeed in faster than light travel through space.


I got a book detailing the artwork behind the film 'Dark Crystal' and it had an observatory which inspired me to create some sort of engine room/command centre.

College Showreel


A collection of many projects I did throughout my 2 years at college studying Interactive Media with Game Design.

I got a D*, D,D so very happy with that, and it came at a time I needed the confidence...
Those are Distinctions by the way not the whole ABCD grading system...and one of them has a star on it...yeah boy!

"Watch Out Wolf"


My first animation using Cinema 4D.
This was based on a strange dream I had about an Albino kid staring at me...and this is where my mascot came from. I call him 'Albi' and the other character with a round head is called 'Rex'.

Most of my ideas come from dreams, I have very intense and immersive dreams with plot twists and everything! I have many dreams written down that I plan on making into films or adapting into my course in the near future...

Frank: After Donnie Darko


Here's a film I directed with a few friends back in college. It is about Frank from Donnie Darko after his appearance in the film...things didn't go so well for him.
We filmed this all around Bristol, unfortunately some of the shots came out quite a bit darker than they appeared on the camera, but with post production we couldn't adjust the brightness without it looking a bit naff.

Doodles (AKA: Blokes)

Much to the annoyance of my school teachers, my books were always full of more doodles than schoolwork...

Doodles are great fun for me, I find they all express certain characteristics of myself. Particularly as I never know what they are or how they're going to end up when I start them...


I don't even know...these guys always have a strange physiology, I guess this was expressing some naivety when talking to girls pissed...


Wouldn't want to bump into this thing ever...


This bloke is probably the most long lasting part of my personality...this makes me fed up...


Gotta love the puns...


I noticed how many of my blokes were blokes...so here's a bloke who's not a bloke


Yeah I don't really know where this one came from... I have a bit of a surreal side.

If you liked these check out more blokes in the link below!


The Magic Paintbrush



Here is my first animation using Adobe Flash.
I got on really well with this and loved just directing myself. It was a great tool to let loose with and bring some of these doodles to life.
This is based on an old Chinese tale about a boy with a magic paintbrush...I took a few libertys with the story and made it more heroic...